Kittens game how many trade ships. ~15% into hunting. Kittens game how many trade ships

 
 ~15% into huntingKittens game how many trade ships  It's the only mechanic in the game that works like this

Did you just unlock the ships, or did you actually build them? Do you mean zebras as a trading partner or as a resource? For trading, you need to send out explorers while owning trade ships. 4 subreddit. 4-2. It's been a while since I was at that stage of the game, but I remember having only about 120 or so trade ships when I reset with this method. The best Trade Authority shop in the entire game can be found on The Den, a huge space station in the Wolf system. Lunar outposts, moon bases and planet crackers to get better unobtainium. Building a ship will allow the Explore option to find Zebras as a trading partner. Moreover, iron production should be 90% of the calciner. Having 243 or more ships will guarantee that you get titanium from a trade. They should show up under workshop. null_name_exception • 8 yr. We build a Steamworks, and an Observatory, a. But you're proposing pushing to geodesy, which takes 500 starcharts. Rule 2: Always cap huts and log houses. The Expanded Cargo upgrade gives a 1% bonus to the Harbour capacity for each Trade Ship you build. If they're pleased, they will stay. Buy all ugprades, build everything until you can't build anymore, research the next technology, repeat. Kittens Game. Anyhow, the faq states that: NOTE: You may feed the elders with a sacrifice. Alicorns are a special resource within the unicorn/ziggurat tech tree, in the Religion tab. (Ex: an eventChance of 2. Put most of your workers on Geologist and Hunter, so you have about a 3:1 ratio of catpower:gold production. 75% and a limit of 225%: Navigation: Barges: Science Titanium Blueprint: 100k 1500 30: Harbors store more coal: Max coal from harbours is increased by 50% (multiplies with other effects) Industrialization. Each ship increases the chance to get titanium from a successful trade by 0. Cargo Ships are unlocked by the 'Navigation' technology. With 16-17 ships you receive 2 titanium each succesful trade. 5. Every karma point will increase your happiness by 1%. That's about when I drop off a ton of hunters too and shoot for as many priests as. I know from the wiki that Trade Ships affect the chance of getting titanium from Zebras, and that you need 100 Trade Ships to unlock Spiders. Embassies give the chance of new resources at certain levels, but more levels will give more chance of those resources. Every karma point will increase your happiness by 1%. The factories themselves are awesome because they're workshop 2. Very_legitimate. Add to wishlist. Developed by Dmitrii Popov, Kittens Game is a Strategy game with a content rating of 4+. The more ships you have, the higher the chance for titanium, and the higher the amount of titanium per trade. (Mid - End game explained) Avian Advice: A guide by. Every trade ship will give 1% bonus to the Harbor capacity: Each trade ship adds +1% to harbor capacity with diminishing returns past 168. If you have more than 70 kittens you will also gain paragon points. 4. December 18, 2021. I found Kittens Game a few days before all of this occurred, and with complete sincerity, it's one of the. ¹think of it as the plates given by zebras, only present in 65% of the trades, but with enough embassies, will be present in 100% of the trades. Zebras in Iron Will are a free way to get some small. The part of the code that is responsible of. Trade ships unlock the ability to trade with zebras. According to Bethesda, players can explore over 100 systems and 1000 planets to find resources and build their ships, living out their own sci-fi journeys. 2% and give you a +1% chance to automatically observe them, so as you build more and more your passive and active starchart income will increase quickly. 9% of titanium has to be acquired from zebras. (Then you hit the gold wall 2 seconds later to support all said trading) At 250ish, your getting about 10 times as much titanium 50 times as often. Calciners are easily the single biggest choke point in my games right now. I went Exploration-Administrative-Diplomatic-Religious-Influence(currently finishing it). Zebra alloys is 1-1. g. *. If your wood production is low, the rest of the game will be slow. I first reset at ~1700 years, i think, and got ~90 paragon at the end, but I played pretty actively. AllKitten Exp +5%: Mathematics: Minerology Department +1% production from meteors: Observatory: Scaffold Slab Iron Science Price Ratio: 50 35 750 1000 1. In my current run I have 233 tradeposts, 64 energy, and getting about 2. 005/tick (=?), Unhappiness reduction -4. Any less than 8 will struggle in cold winter's, and while you can get by with trading iron for catnip, it's a pain in the butt to keep switching them in and out all the time so food should remain fairly static. Immediately start using starcharts on tradeships to increase titanium Per trade. A Little Wordy by Exploding Kittens | A Clever Scramble Word Game of Tiles, Cards, and Clues | 2 Player Board Games for Adults and Teens, Letter Tile Game. The Expanded Cargo upgrade gives a 1% bonus to the Harbour capacity for each Trade Ship you build. Considering maximum hostility (no caravanserai), this is 10. Kittens Game by bloodrizer is a text-based semi-idle incremental village management simulation browser game. On hindsight, I probably should have done it sooner. Past that, however, you'll probably be building trade ships for the purpose of increasing your storage, anyway, so make use of their other function, too. You manage a village of kittens as they acquire resources and unlock new technologies. 2. Once. How many karma points does it take to reset a kitten game? I can reset for 1. 4-5 scientists til astrophysicists, then 25. 9. To add a subordinate ship to a station. arrow_forward. Get 50 ships and Geodesy. kittens game how many trade shipsluxury coastal cottages. What chronospheres do is allow you to carry a limited amount of your resources with you through a reset, so you start the new run with some percentage of the resources you had before the reset. With 0 reactors, the limit (which you can never actually reach) is +225% harbour capacity, with diminishing returns after +168. . That's about when I drop off a ton of hunters too and shoot for as many priests as. ago. If you've got good workshop and CAD ratios, hunting/mints may produce more blueprints per catpower, but the culture bottleneck makes this inferior. Karma gives +1% happiness for each point, as well as a flat +10% happiness bonus for having any amount (as it is a rare resource ). sqrt (1+8 * kittens / 5)-1)/2 where kittens are total karma kittens accumulated for the game. 5% trade ratio per trade post stacks additively and not multiplicatively, but I also couldn't find any information on that, either. The list of traits can be seen in the source code for the game, but as of right now (v1. Video Game /. Game Tabs. Kittens Game must either be closed or paused in order to earn it. I usually go for no more than 2x the lumberjacks as miners. For example, I'm currently at 16 pastures, so an upgrade yields 100/16 = 6. At that stage, iron should come easily as you gain more gold and trade with the zebras for titanium. Search titles only. This converts all faith into worship at a rate determined by the amount of accumulated epiphany. 8%, Maximum Culture +50. So in theory, the 301st one would cost 159. When you get up to about 20 observatories, leaving the game on overnight will yield a really good amount. © 2023 Google LLC In this episode we make huge leaps of technological advancement! We discover Navigation, as well as Trade Ships. (15% + some more for trade ships). ago. 20 per install after reaching threshold. If you made it to 1000 kittens, you would be running at 93% of the asymptotic perfect efficiency. It's almost always the first one, nagas, but if you accidentally manage to a)spend all your culture just before reset with chronospheres and b) have ships, you'll get zebras instead. 05 ) Merchant - boost to trading ( tradeRatio += 0. 489Kwood / 31. Praise the sun (button) Trade (tab) kittens game how many trade ships. Vermin aboard a ship can cause. 026 coal per tick, which is over 0. This single trade usualy gives me enough uranium for two or three Accelerators and some Workshop upgrades. 525M slabs (your numbers will be different based on a bunch of things). com Elberta Elementary School (2021-22 Ranking) | Elberta, AL Staff Directory - About Us - Fowlerville Community Schools Page 6 | Find 256 real estate homes for sale listings near Elberta Elementary School in Elberta, AL where the area has a median listing price of $260,000. The game is currently under development, so prices and balancing are subject to change. At the end of Earth, most of my blueprints come from trading just for sheer laziness. After you research Architecture, you can build Mints, which each increase storage by 100. Then you are able to buy them through the workshop. So looking into the source code is the next step in unravelling this mystery. get ('griffins'). It. 25 It seems I am at a point in the game where titanium is the most valuable resource to my kittens. Currently this takes many steps on Android: Time (tab) Reset (to fold it) Combust TC (expand) x45. Billions from a single trade is normal in the late game. I'm not sure if you want to graduate from "Dark Souls" to Skyblock at hardcore difficulty and adopt the habit of restarting the whole game if one kitten starves, but if you do, I've pulled off 4 kitten Year 0 Winter and built the third hut before Year 1 Spring began. The full 24-team field was revealed on Sunday, Nov. Q&A for passionate videogamers on all platformsKim Kardashian Doja Cat Iggy Azalea Anya Taylor-Joy Jamie Lee Curtis Natalie Portman Henry. so you can craft lots of trade ships for titanium and to easier get enough for Geodesy and the space stuff. Also at the same time building up uranium through plant crackers and general boosters, including getting as many magnetos and reactors as you possibly can. zebras and spiders). Every kitten is eating some amount of catnip to stay alive. One thing that annoy me the most is the low chance for blueprints and titanium when…Trade ships only increase titanium yields. Well, I'm sure you know that at first titanium is hard to get. Rule 4: Don't neglect your storage buildings and upgrades. Science. With enough of. Zebras will buy slabs and sell iron and plates, with a small chance to also sell titanium. science - Generated by Scholar profession, used to buy technology in the Science tab, upgrades in workshop tab, and convert Compendium. Don't rush for them, keep focused on the early stages of the game. . The Shadow Dragon was only available during a 2019 Halloween event. Then just trade all every time either one is full. 5) Scientist - discount on science needed for buildings ( cost *= 0. It’s not PCness though, it’s just plain politics. ago. Karma. 19. After you get some engineer workshop upgrade, you may want to get some extra factories before you go idling (e. 302 beams, and 244. Renewable energy bonus: solar farms, hydro plants, and satellites count as renewable energy, while reactors count for half (half of your kittens think they are green energy, and half think they will ruin the planet forever). 35 = 242. This explains why they hate your kittens when you trade with them, since they look down on the naturally cute kitties as weaklings. Calciners suck, just stockpile that gold/ships and trade with zebras. Don't rush for them, keep focused on the early stages of the game. 03 times the number of Trade Ships. With the Reactor Vessel upgrade, reactors will increase the limit of how much your ships can boost storage. Push to 170 kittens (absolute minimum again) Do your ETFG (Export, Transcend, Faith reset, Game reset) Export. jamescruuze23 • 5 yr. 2%. 9% a ship, then 1. Therefore, the game helps you out a bit; on reaching Year 20, a single race is unlocked for trade, for free. 3. maxfrog • 7 yr. 2 Major: * Queue Minor: * Biomes will now provide effects when explored v 1. Is there any point in making blueprints in the late game or trading is still the best way in the late game?. Business, Economics, and Finance. info. You will know you've done it right when a Zebra shows up as an actual resource on the left section. Read this wiki. Special resources are essential to unlocking new areas of the game. 25% increase, for a cost of 15475 unicorns. The new building does not retain catnip effects. Chronophysics. miserable experience of my life. Having 243 or more ships will guarantee that you get titanium from a trade. I've had Navigation for the past couple of days, and still don't have the option to buy Trade Ships. 5 + 0. Each Kitten you have in your Small Village will consume Catnip, and if you ever run out of Catnip game Kittens will starve to death. Zebras will buy slabs and sell iron and plates, with a small chance to also sell titanium. So the first ship gives more value then ship 100. Get 50 observatories. 64iron/sec with 20 calciners. 215catnip / 23. ) Short less spoilery answer: Blueprints are eventually craftable. 0. Yes. Compendium takes science also. So I'm on my third playthrough with 100 Paragon and at the moment 101 kittens (though i just bought the concrete huts so that will change very shortly). Tradeposts increase base amount of, I believe, everything except titanium. Apply The Four Rules. At this point, I have 4 sciences to unlock next: AI Bases, Adv AM Reactor, Relic Station, and Void Aspiration. If you check the wiki (bottom right of screen) has info on this but long story short: At 50 embassies you see everything they have to offer Embassies increase the amount you get of all secondary resources so yes always max Trading posts affect the primary resource so yes max them Ships increase chance (up to a maximum of 250 ships?Kittens Game - v 0. Until you hit that point with your wood production + overnight beam farming with steamworks though, I just get my ships to that 100 breakpoint, then eventually to that 250 breakpoint. So when you'll have 110 kittens and reset you'll gain approximately 40-55% increase in production, which will greatly speed up your progress. The easiest way to get it is to trade - the same as with blueprints. But if you start by having the requirements already, then the top "special" race will appear instead. around 500 ships and getting harbors then maxing out what i get from that. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Strip Mining isn't needed since it's good-looking easy to get all the mineral you need. Description: Restart the game with kittens acting their own way : kittens are lazy, always eat extra catnip and can't be assigned as leaders. Get Titanium Axe, Saw, Barns, and Warehouses, and put all the rest of your titanium into Mansions. I get 35 catnip fields in Spring, as fast as possible. FredJoness • 9 yr. That will get you nowhere, as you already tried that. 1 Answer. 03 times the number of Trade Ships. So when you'll have 110 kittens and reset you'll gain approximately 40-55% increase in production, which will greatly speed up your progress. Crypto I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37. (after that it is linear) So yeah, OP. Incarcatura 90 seconds and 150 seconds on average. Each season consists of 100 days, from “day 0” to “day 99”, coming out to 1,000 ticks. Note that the observatories can auto-observe these events, and therefor you can end up with a lot of charts if you let the game running overnight. Also, the enjoyment added with a blind. Posted by 5 months ago. If you want to keep up with me, or get a head start, please import one of the codes below! Enjoy:) Kittens save 1 - Year 1 - You are a kitten in a catnip forest. Each craft costs 200 trade ships + 1250 alloy + 5 blueprints. It all depends on where in the game you are. Kittens Game mobile version. Karma gives +1% happiness for each point, as well as a flat +10% happiness bonus for having any amount (as it is a rare resource ). Transcend as many times as possible. 5% of your resources through a reset. It is 1660 and I am global power. 3 million, with no guarantee of return. Collect and trade CryptoKitties in one of the world’s first blockchain games. Pollution is reduced by a proportion equal to half the ratio. I had the 0-0 and would still get a small amount of alloy if I did a bunch of trades (80+ trades). Advice 2: Unless you are. From the village tab you can assign Jobs, and later you can send out hunters and look at. 4. Each Kitten eats up 4. I find myself switching leaders a lot for the bonuses, like switching to Manager before hunting or Merchant before trading. Posted by 1 year ago. . It was tested on 5 gate jumps for each. They must be fed catnip continuously (0. Also at the same time building up uranium through plant crackers and general boosters, including getting as many magnetos and reactors as you possibly can. and then trade for iron which also helps with steel. 57 comments. But if you put down more miners than you need and too many geologists, you can back-and-forth zebras and dragons until you have a respectable income of uranium from accelerators or planet crackers. Unicorn. It was released on 10th March 2017 with the latest update 26th May 2023. As per the wiki page on trading, there are currently seven races to trade with. In fact, if you ever have negative catnip rate, and your supply drops to zero, they'll starve! If you haven't bought any Pastures yet, they're eating about 4. Then once I've got enough ships (and the bottleneck is starcharts again), turn on auto-building of observatories again. sqrt (1+8 * kittens / 5)-1)/2 where kittens are total karma kittens accumulated for the game. (Insane Version, has Star) Cathammer 40K. Having more ships always increases titanium from trades. If you consider any of these cheating, then feel free to not use them . 1 Answer. If you don't do that, your trade ship is useless and your trade with other clans will be around 100-300 koku a month. 35%. Everyone. The exact numbers on the. Do this five times, and you can purchase a Hut. With enough of them (I think 125) you also unlock the ability to trade with spiders. That being said, you'll reach a point where the time taken to get another sphere will be greater than. 1 * Game will not break trying to tokenize K/G/M prefixes for infinite values anymore * Apo will now respect noConfirm flag * Added visual warning when users did not export saves for a while v 1. 00%" stat, but how does it work? It can't be fixed % (like griffins starting at -15%, add 35 to get +20%), nor percentage of the initial percentage (again, griffins start at 15%, and 3 TPs would cancel 105% of those 15%), because I just got hate from them with 23 tradeposts. This makes sense then having 3 primary races, one of them favouring speedy ships, one shielding, and one weaponry, but also giving the player the option to play to those strengths, or balance them out a bit more depending on what role we want that ship to play. 1: Science +25% Max Science +1000 Astronomical Event Chance +0. 4. Incarcatura 90 seconds and 150 seconds on average. I made Lübeck a trading post, took trade-ideas and built 50 light ships to protect trade in English channel. 9. 0005 manuscripts per steamworks per tick (The code has a comment that rates this as "2 per year per SW". As upgrading destroys it is better to sell all your buildings to regain resources prior to upgrade. Zebras in Iron Will are a free way to get some small amount. Note that the observatories can auto-observe these events, and therefor you can end up with a lot of charts if you let the game running overnight. Here are my questions: 1. Purchase the next metaphysics upgrade, golden ratio. Science. You have to bid how many feet, seconds, ect the player will have to complete a task while only knowing the props involved. However, when you play in Iron Will mode, where you cannot get any extra kittens, they respect you and see you as a badass since you're doing all this hard work in a harsh environment all by. Advice 1: Send ships to secure all trade nodes, doesn't matter if it's a trade ship, the importance is to secure the nodes before everyone else, later you can send the trade ships to the nodes. Calciners suck, just stockpile that gold/ships and trade with zebras. If it has only orders worth of 1 ship and you have 100 ships, only 1 ship is going to do any work. 8% and so on (its on a. 35 = 242. Follow asked Dec 2, 2014 at 6:02. 3 Major: * Spaceport v 1. The starters guide and FAQ says reset at ~125 kittens and before concrete huts. For S/M ships, follow the docking guidance as usual: Station Management. Have 40,000 total. v 1. The points column at the top,. but I noticed that the trade ship effect suddenly stopped completely, not. 2 The Original Hand-Made Darrow Game: $146,500. Gold is a good source for blueprints. Creating a Hut will unlock Kittens, which you can further utilize via the Small Village tab. Tradeposts increase the chance of that happening. Hidalgo County will pay ERO Architects 0,000 to conduct the study with possible fee increases if the project’s scope changes. 5 + 0. I send 40 ships protecting in Lübeck, 5 in English channel + 10 to stop privateers. Although, in my current game, I seem to be a bit stymied on iron so am not getting. Utopia Project. 34 acres of land serviced by public water and private septic. Calciners. If it's not obvious then you haven't unlocked it yet. 857 ships, yielding 8. 7. The three you have are likely the Lizards, Sharks, and Griffins, all of which only require Year 20. The exact number is 1700/7. Total formula is karma = (Math. For the most part my wood production relies on me going and mass crafting my unused catnip into wood, and so I've been keeping track of how much I get from crafting. So just build more embassies. If you're more wood focused and ran out of stuff to build with wood, then yes, it is worth it. Push to ~160 kitties. 78 titanium per trade. Zebras are a Trade race, but they are also a resource in Iron Will (IW) mode. ago. Assign only the bare minimum amount of Farmers so that no one starves. (Outdated. When you reset a game you will get Karma and Paragon. Generally I think 2-3 minutes wait is worthwhile for each 6% craft bonus from factory (time depend on how. Paragon gives bonuses to storage and production rates, and later in the game you can spend your paragon points on other perks that carry over between resets. It’s a circular piece of oilcloth with drawn-on squares, cards, and wooden pieces. The extra ships (especially getting past ~250 so you always get titanium) are pretty important for a lot of late game stuff, so I consider it worth the investment. Business, Economics, and Finance. Long-ish term, would it be better to go with Knowledge Sharing or Cultural Exchange for my first run? I’m guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it’s hard imagine worrying about my culture rate since it’s at +37. The game is designed around managing a small population. Upgraded ships can increase harbor capacity by 5% per reactor past the 225% limit. Hence, always go for more kittens, happiness, and overall +production bonuses (such as magnetos) over specific resource upgrades such as mines and lumber mills. 1 Answer. AutoClickers. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: game. Cedar Ridge MHC is a 26-site (including one stick-built efficiency unit) all-age community situated on 8. Work on Ships as you go; they'll drastically increase your yield from trading. Trade ships say that they will increase the chance of getting certain rare resources. I've also unlocked the factory which allows the Engineer job. In later games, you can have so many trade ships (plus all of the other relevant workshop upgrades) to max your Titanium storage with a single trade. Karma is gained when you reset with more than 35 kittens. So looking into the source code is the next step in unravelling this mystery. After you research Chemistry, you can build Calciners, which use 1. Getting up to 19 or 20 is wiser, as Catnip becomes important to survival rather quickly. . If you have no problems getting coal but frequently run out of wood, then no, it's not worth it. Grinding time-crystals and unicorns really want more of a faith bonus than you can get prior to the Atheist Challenge. Tanker Tankers are a craftable resource that passively increase your maximum oil storage. If you still care about your production of other resources, the optimal strategy is probably to sacrifice your faith immediately before resetting the game as a whole, and only then. Each day consists of 10 ticks, meaning 1 day passes every 2 seconds. You should be able to get to 130 kittens before it gets seriously yucky. I get about 500-600 blueprints on a max trade, while I get. Redlining the workshops after spending at least 50% of the next workshop's cost on storage should always be the top priority: as the crafting bonus grows, ships cost less and less wood as compared to iron because the crafting bonus gets applied three times to the wood in a ship, and only twice to the iron. They improve the chances of getting certain rare resources. BUT you earn points to play the game above the gazebo by playing other games. Pasture: Generally useless for the entire game with paragon. Then i send 15-20 ships protecting trade in north sea, ivory coast and carribean. 75% and a limit of 225%. So basically the equivalent of shouting rude words at them to hurt their feelings. The difference between 500-kitten resets and 1000-kitten resets is only 7% (only 82 paragon/hour). the first run, be sure to reset when you'll gain at least 5+5+50=60 paragon (from 130 kittens) the second run, buy the critical metaphysics (diplomacy and 2 price ratio reductions) and be sure to reset when you'll gain at least 100 paragon (from 170 kittens) next, start working toward the remaining price ratio reductions (250 paragon and 750. kittens game how many trade ships dezembro 17, 2021. now that would scale to ridiculous levels if it stayed at 2% a ship so there is a certain % at which you stop getting 2% and start getting say, 1. In Kittens Game, the hover text (using "Theme by Kida") for festivals looks like the following: Hold a cultural festival to make your kittens happy. 6 TC per trade. But this might help. Compendiums are crafted from many manuscripts. Expand user menu Open settings menu. Obtain at least 1 karma by resetting game. Cats have been brought on ships for many reasons, most importantly to control rodents. 393M * 1. The worst of all are Zebras, who have an initial 30% chance to hate you, and you'll need 86 trade posts and the Caravanserai upgrade for them to stop. Obtain at least 1 karma by resetting game. Specifically: Printing Press: The rate of manuscript production is equal to 0. If you only need 8 farmers, but you have one kitten worth 12 kittens doing your farming, you're wasting kitten power. +15 tradeposts worth of trade ratio titanium sold (multiplicative) Prerequisite: Meet Zebras: Locks: Zebra Relations: BellicosityQ&A for passionate videogamers on all platformsKittens Game. DanHulton • 7 hr. The popup window says Culture 5/sec, Unhappiness reduction -75%, Max Culture 525. As you lose catnip effects don't forget to transfer more kittens to farming to pick up the slack. In addition to Billy's answer, the amount of titanium you get if you pass the check is 1. Billions from a single trade is normal in the late game. This generation of gaming saw an attempt to reinvigorate card games into something new. 8. That's really up to you. Can be improved with Chronomancy. This article is about the resource. The main way to get titanium in late game is through trading, you need a lot of trade ships though. . Home / Uncategorized / difference between zoogeography and behavioural ecology. Good point. December 18, 2021. ago. I have been bedridden for 9 days, and I have 17 to go before it gets removed. trading with the lizards is cool cause you have a higher base chance of suceeding a trade too. Even if I usually spam shipyards to get more ships. The game quickly begins adding elements of city simulation games as you assign jobs to your. Getting up to 19 or 20 is wiser, as Catnip becomes important to survival rather quickly. The future is meow!Here’s our Adopt Me pets list so you can find the best options the next time you fire up Roblox. A couple of days of grinding later, I get my science capacity up to 60k so I can afford chemistry, and yay I unlocked califers!Tradeposts have that "Standing ratio 35. First of all, blueprint is a fixed "10% chance per trade to get 1 blueprint" with any trade partner and it is not increased by tradepost or ship. Each trade ship adds 0. Huts have x2. The third benefit is that with a Workshop item they reduce the starchart cost of ships. 99) Engineer - boost to crafting ( craftRatio += 0. 3. 15 ratio to prevent player spam building them. The chance and amount will vary based on the number of trade ships you have. This gains you titanium and iron and plates. The rest of the unobtainium upgrades. There is no such thing as excess plates.